The dazzling show at the Ateneo Art Gallery of the Ateneo de
Manila University, ongoing until September 9, 2003, proffers a new art
experience altogether, in the sense of a new way of viewing art in
relation to the productions of 50 years ago at the crest of modernism in
the country, and in the sense of a new way of making art with the use
of an entirely different set of tools. In running commentaries on the
walls of the gallery, these present works were categorized as New
Modernism
(not Postmodernism, nor even, mercifully, Post-postmodernism!). But, it
is not our agenda here to set distinctions between these different
labels. Suffice it to say that as suggested by curator Fatima Lasay, the label New Modernism applies here in the sense that these present artists who work with computers seek to retrace their steps backward to the time in the 1960's when
software programs in video and audio were still in their infancy, thus
requiring software developers to invent or create their own programs,
and well before Bill Gates could impose a universal platform and
commandeer all existing programs. While such an effort as theirs may
somewhat appear to be on retrogressive, it however, makes a choice of
greater latitude of inventiveness and originality in the use of a
computer language that is not constrained by ready-made commercial
programs or geared to set directions. This is not to say, however, that
they have dispensed or can dispense with existing software altogether;
the artist as programmer still works within a wide range of digital
possibilities at the same time that he is able to manipulate them or
install new commands to hew close to the original artistic intention.
The
title of the show DECODE is thus open to a number of meanings. The
basic premise is to make a juxtaposition between a modernist painting in
the Ateneo
Art Gallery collection and a new media work. The contemporary artist
"decodes" the earlier work through a kind of digital analysis of it's
components of color, light texture, etc., and reorganizes these into a
new artistic existence. This is seen, for instance, in the relationship
between Joya's Granadean Arabesque and Martin Gomez's D\ILAW,
in which the elements are recomposed into grids of perpetually moving
fragments, thus revealing the inner dynamics of the original abstract
work.
But even more crucial is the difference in the very nature
of existence of the juxtaposed works. Painting, of course, is a
physically spatial art, spanning over predetermined two-dimensional
surface. And sculpture is a three-dimensional art that occupies a
relatively variable
space. But these examples of new art redefine both space and time in
the context of art. They occupy a different space because they belong to
virtual reality--as it has been pointed out, a glitch in the power
system would shut them out of existence, temporarily or even
permanently. Thus, they are beguiling presences or seductive
experiences, inviting interactivity or the part of the viewer: you reach
out to the moving forms and they respond by cradling your hand or
flying out of your grasp. But, at an external signal, they can so easily
withdraw back to silences and darkness. They are the interweaving,
surrounding presences, whispering or blaring simulacra that tease one's
perception and put to question one's sense of reality. Likewise, they
also redefine art, for while painting may bear allusions to time and its
passage, these present examples run in actual time, may follow a linear
narrative but more often are cyclical, multifocal and may continue ad infinitum. However, this sense of virtuality--of
virtual volume, for instance--had been introduced earlier by the
Russian Constructivist who rejected solid volume for virtual volume in
their work's active engagement with space. And this principle was not valorized
in a purely formalistic way but as a necessary element in the creation
of a new visual language that sought to do justice to a modern
technological environment.
New art technologies are stunningly displayed in the present show. Here, for instance is the printmaker Rodolfo Samonte juxtaposing his past and present work: Experimental Cube (1973) and Spheres of Time #2, a print
(artist proof) that he did last year in the United States where he has
been based for several years now. This work, visually engaging in terms
of form and color, is an example of the digital technique of Giclee on canvas (white cotton
duck). Though the 1973 work is much subdued in hue and controlled in
form but with a satisfying clarity of disposition, one will hesitate to
declare the new superior to the old, for the artist was but working then
according to the modernist printmaking codes at that time. If the codes
he uses in the new work are far different, he is only proving his
excellence in his employment of the new digital language.
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